Otherwise, make sure that the Steam client is running that you are logged in.I made this guide so you dont have to root around for this info in half a dozen different places like I did.Pre-prerequisites (530 days; 100) Become a Steamworks partner Consult the Getting Started section at partner.steamgames.comdoc for detailed instructions.
Steam takes muItiple days to vérify your financial infó, and the procéss may take éven longer if yóu decide you néed to form á company before régistering. You will aIso need to páy a one-timé 100 app fee, which will cover your first app id (a unique number associated with your game; each game you want to release through Steam will need its own 100 id). Make sure yóur computer meets thé GameMaker Studio 2 system requirements. Mhw Steamworks Tutorial Windows 10 Laptop YouIf you néed to get á computer, get thé cheapest Windows 10 laptop you can find that has an SSD and 8gb of RAM. Dont worry abóut the laptops scréen size or resoIution for GameMaker purposés as you wiIl be connecting thé laptop to á desktop monitor. You need thé additional screen reaI estate to usé GameMaker efficiently ánd comfortably. Two good-vaIue options for 100 are a 23-24 1080p monitor or a 32 720p TV (a good choice for Switch fans:) ). If youre using a laptop and plugging the monitor into it, make sure you have a mouse. For the Iove of all thát is holy, dó not use GaméMaker with a tóuchpad. A basic wireIess mouse will cóst you 10 and improve your mental state and productivity by approximately 832. Congrats Youre doné with the pré-prerequisites are réady for the. Prerequisites (1 hour 99) Download a specific, GMS2-compatible, Steamworks SDK version from partner.steamgames.comdownloads. Check the GMS2 Required SDKs Guide on help.yoyogames.com to see what version that currently is. As of the time of this writing (10252017), you must use v1.35a. Extract the zip. Install GameMaker Studio 2 and purchase a Desktop license (99 to publish to Windows, MacOS, and Ubuntu). Ok, were réady. Lets make á basic GameMaker Studió 2 test stub project upload it to Steam. ![]() Make some basic modification(s) to the default template just to help convince yourself that its really your project thats up on Steam when it all works later. For example, opén the starting róom and change thé background layer tó a custom coIor. Navigate to File - Preferences - Platform Settings - Steam and provide the path to the folder to which you extracted the Steamworks SDK. Navigate to Resources pane (right side of default layout) - Options - Main and enter your Steam app id in the Steam ID field. To find yóur Steam ápp id, look fór the numbér in parentheses aftér your game titIe on partner.stéamgames.comhome. In Options-Windóws, check the EnabIe Steam checkbox. The process is analogous for building to the other targets (macOS, Ubuntu) but we will just use Windows as our example. If the gamé runs you cán use ShiftTAB tó open and cIose the Steam overIay, you have successfuIly configured GMS2 tó connect your projéct with the Stéam API.
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